HI build time reduced to 37 from 45.5
LI build time increased to 37 from 32.5
Chinese Song Cannon area damage reduced to 0.5 from 1
Reduced Epoch6 ChineseUU (song cannon) effectiveness vs. Epoch10 HM to 80 from 100
Reduced Epoch6 ChineseUU (song cannon) effectiveness vs. Epoch7 LI to 60 from 100
Reduced Epoch6 ChineseUU (song cannon) effectiveness vs. Epoch9 LI to 60 from 100
Reduced Epoch6 ChineseUU (song cannon) effectiveness vs. Epoch11 LI to 60 from 100
Reduced Epoch6 ChineseUU (song cannon) effectiveness vs. Epoch6 HM to 80 from 100
Reduced Epoch6 ChineseUU (song cannon) effectiveness vs. Epoch8 HM to 80 from 100
Reduced Epoch6 ChineseUU (song cannon) effectiveness vs. Epoch10 HM to 80 from 100
Veteran and Elite bonuses changed for unique units (numerous changes)
Reduced LI effectiveness vs. HM to 25 from 100
Reduced LI effectiveness vs. buildings to 25 from 100
Increased HM effectiveness vs. LI to 250 from 200
Reduced LM effectiveness vs. buildings to 25 from 100
Reduced Epoch8 HA (bombard) effectiveness vs. Epoch7 LI to 60 from 100
Reduced Epoch8 HA (bombard) effectiveness vs. Epoch9 LI to 60 from 100
Reduced Epoch8 HA (bombard) effectiveness vs. Epoch11 LI to 60 from 100
Reduced Epoch8 HA (bombard) effectiveness vs. Epoch6 HM to 80 from 100
Reduced Epoch8 HA (bombard) effectiveness vs. Epoch8 HM to 80 from 100
Reduced Epoch8 HA (bombard) effectiveness vs. Epoch10 HM to 80 from 100
Reduced bombard damage from 110 to 105
Most military civ bonuses reduced to 10% from 25%
Light artillery civ bonus reduced to 20% from 25%
Small changes to Hoplites and Zeroes.
Resource gather rate epoch bonus reduced to 10% from 20%
Doubled the food that can be gathered from medium-food and high-food animals
Citizen gather rate has been reduced to .85 from .95
Fixed a bug where conversion rate for mounted units and artillery was faster than other units
UNIQUE UNIT STAT CHANGES:
American2 damage decreased to 9 from 13
American2 HP increased to 140 from 130
American3 damage decreased to 30 from 40
American3 HP decreased to 290 from 309
Aztec1 damage decreased to 7 from 9
Aztec HP decreased to 85 from 92
Aztec2 damage to decreased to 16 from 17
Aztec2 HP decreased to 180 from 195
Babylonian1 HP decreased to 54 from 69
Babylonian2 damage decreased to 17 from 20
Babylonian2 HP to decreased to 100 from 137
Babylonian3 damage decreased to 10 from 20
Babylonian3 HP decreased to 200 from 205
Chinese1 wood increased to 32 from 25
Chinese1 HP decreased to 60 from 65
Chinese2 food to 159 from 99
Chinese2 gold to 159 from 101
Chinese2 damage to 55 from 15
Chinese2 HP to 115 from 113
Chinese3 food to 99 from 79
Chinese3 gold to 48 from 41
Chinese3 oil to 22 from 15
Chinese3 HP to 135 from 155
Chinese3 damage to 13 from 15
Egyptian1 HP decreased to 115 from 131
Egyptian2 HP decreased to 140 from 176
Egyptian3 damage decreased to 30 from 32
Egyptian3 HP decreased to 170 from
English2 damage to 17 from 18
German1 HP increased to 102 from 95
German1 damage increased to 15 from 13
German2 food increased to 77 from 65
German2 gold increased to 77 from 65
German2 HP increased to 150 from 135
German3 damage decreased to 21 from 43
Greek1 damage decreased to 8 from 9
Greek1 HP decreased to 100 from 118
Greek2 gold increased to 58 from 50
Greek2 food increased to 50 from 45
Greek2 damage increased to 8 from 6
Greek2 HP increased to 120 from 109
Greek3 food increased to 46 from 30
Greek3 gold increased to 45 from 29
Greek3 oil increased to 45 from 35
Greek3 damage to 4 from 2.3
Greek3 range to 9 from 7
Greek3 HP to 230 from 245
Inca1 damage decreased to 8 from 9
Inca3 wood increased to 109 from 97
Inca3 gold increased to 207 from 177
Inca3 oil increased to 176 from 156
Inca3 HP increased to 200 from 173
Inca3 damage increased to 120 from 95
Japanese1 HP decreased to 95 from 99
Japanese1 damage decreased to 8 from 9
Japanese3 wood increased to 70 from 35
Japanese3 gold increased to 135 from 65
Japanese3 oil increased to 95 from 60
Korean1 HP decreased to 110 from 120
Korean2 food to 103 from 51
Korean2 gold to 103 from 55
Korean2 HP increased to 180 from 165
Korean2 damage increased to 36 from 11
Korean3 wood to 27 from 22
Korean3 gold to 35 from 30
Korean3 oil to 68 from 58
Korean3 HP decreased to 165 from 178
Mayan1 damage increased to 10 from 9
Mayan1 HP increased to 75 from 71
Mayan2 damage increased to 30 from 27
Roman1 HP decreased to 83 from 88
Roman2 food increased to 58 from 45
Roman2 gold increased to 58 from 48
Roman3 HP decreased to 190 from 215
Roman3 damage decreased to 9 from 10
Turkish1 HP decreased to 140 from 166
Turkish2 food increased to 58 from 45
Turkish2 gold increased to 51 from 38
Turkish2 damage increased to 16 from 13
Turkish2 HP increased to 150 from 129
HeavyMounted1 Epoch11 damage to 5 from 4
HeavyArtillery Epoch11 HP increased to 140 from 130
HeavyArtillery Epoch11 damage increased to 40 from 32
We also rebalanced every veteran and elite upgrade in the gaming. Instead of a basic 10% bump in HP and damage, units now get either 10%, 5%, or 2.5% based on their playtest effectiveness.